Styles
Two-Handed Weapon - +1 AC when holding two-handed weapon / per slot spent up to two. Two-Weapon Style - reduces penalty for two-weapon style / per slot spent up to two. A third slot may be spent to allow the character to use weapons of equal size. One-Weapon Style - can make one free grab, punch, or throw. Missile & Thrown Style - can move half your movement and make the full amount of your attacks Weapon & Shield Style - can make one free Shield Block or Punch per round, using your natural THAC0 Shield Proficiency - adds 2 to all Shield Maneuvers (block, punch, charge...) Unarmed Style - causes unarmed attacks to deal D4 damage + any strength bonuses, and allows character to take unarmed proficiencies (see below). A character with this style can leap and jump 10 feet in any direction. These unarmed proficiencies
may be taken multiple times:
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