Styles

 

Two-Handed Weapon - +1 AC when holding two-handed weapon / per slot spent up to two.

Two-Weapon Style - reduces penalty for two-weapon style / per slot spent up to two. A third slot may be spent to allow the character to use weapons of equal size.

One-Weapon Style - can make one free grab, punch, or throw.

Missile & Thrown Style - can move half your movement and make the full amount of your attacks

Weapon & Shield Style - can make one free Shield Block or Punch per round, using your natural THAC0

Shield Proficiency - adds 2 to all Shield Maneuvers (block, punch, charge...)

Unarmed Style - causes unarmed attacks to deal D4 damage + any strength bonuses, and allows character to take unarmed proficiencies (see below). A character with this style can leap and jump 10 feet in any direction.

These unarmed proficiencies may be taken multiple times:
Speed - +1 attack per round / per slot spent up to four
Power - increase damage die one incremement per slot: D5, D6, D7, D8
Lightning Senses - can use blocks against missile attacks

Shield Proficiencies
Proficiency +2 to all shield maneuvers D3
Specialization allows # of blocks = [level/2] +1 D3
Mastery improves shield AC bonus to +3 D4
High Mastery nullfies all damage from first hit in round D5
Grand Mastery   D6

 

 

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