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Disadvantages
For taking an optional disadvantange
(or accidentally or purposely gaining one later), a character may roll
their hitpoints and mana twice at gaining a level, and chose the highest
roll. The parenthetical text in the table is examples. If the character
loses the disadvantage, they lose the bonus of rolling twice.
Disadvantage |
Effect |
Bad Reputation |
at PC's name, NPCs react (anger,
fear, hunt PC, etc.) |
Cursed Heirloom |
starts with a cursed piece of equipment |
Poor Sight |
awful vision, sight sensory checks
= 5 |
Poor Hearing |
awful hearing, hearing sensory checks
= 5 |
Eccentric Caster |
spells require a wild or loud somatic
or verbal element |
No Retreats |
character never ever retreats for
any reason |
Weakness |
has an affinity to some vice (alcohol,
gambling) |
Phobia |
terrified of creature, or concept,
or pain, etc. |
Qualm |
character cannot hit women, or
attack behind, etc. |
Reckless |
reckless in combat, interactions,
and planning |
Old Wound |
missing eye, limb, or has other serious
wound |
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